ARMORED COMBAT
Armored Marshal in Charge
Sir Emma Ness
rattancombat@chilies.calontir.org
Armored Combat Schedule
MELEE SCENARIOS
“Bushkazi – The Big Game”
Teams of 3-4 (depending on interest) – Goals are at each point of the triangle.
They are manned by an axe-wielding goalie.
Other team members have a single sword.
The round starts when the ref throws the sheep into the field of play. Points are earned when a team carries the sheep past a goalie.
The round ends when one of the teams has 3 points.
360 engagement because the field is so small.
We will be using the “Don’t be D—!” ruleset.
DO NOT HIT PEOPLE WHILE THEY ARE BENDING DOWN TO GET THE SHEEP.
If you do, your team will lose a point. If your team has no points, the other team will automatically gain a point.
You may engage when they take their first step AFTER picking up the sheep, or if they swing at you.
“Black Knight Battle”
30 Minute Infinite Res Battle
(Unless Objective is Achieved)
Each team designates a representative to be “The Black Knight” for their team.
When “The Black Knight” on your team has been killed 3 times, your team loses their ability to resurrect.
Continue to last man standing.
“Strategic Command”
3 teams, Open Field, all 3 teams on the field at the same time.
We’ll run it three times.
Teams have a 20-point limit.
Point structure below:
Man-at-arms – 1 point
Fyrd (AoA) – 2 points
Huscarl (GoA) – 3 points
Knight – 4 points
Count – 5 points
Duke – 6 points
Each team will choose a different commander for each round. The commander is the only person allowed to give commands.
1 resurrection per person to start.
When a team successfully completes one of the army commands listed below, their team gains another resurrection.
Command Calls that will be recognized:
-Dress the Line
-Reform
-Charges:
Column
Sweep
Oblique
Pulse
we will WATCH for these, as it is hard to call them out ahead of time and still be successful. A Ressurection Keeper and a Marshal will be designated for EACH Team to keep track.
-Wheel Left/Right
-Spears Up
-Spears In
-Spears Out
“Bridges”
10-minute unlimited res bridge battle.
We will run this three times.
With a strict 15-minute break between rounds.
Victorious side determined by death count each round.